Card Games

Alice’s Nightmare Rules

Chapter 0

I unexpectedly entered Wonderland.

But what awaited me was a rules-horror nightmare.

Players who violate the rules will become the red paint used to color the white roses.

Rule 2: Both cookies and potions are poisonous. Please consume with caution.

Rule 3: The hat is the Mad Hatter’s most precious possession. Do not touch it lightly.

Rule 6: Mr. White Rabbit’s pocket watch is faster than the actual time.

Rule 10: Under no circumstances should others be allowed to see your rules.

Welcome to Alice’s Nightmare.

Good luck, Player Tong Yu.

I stared at the playing card that had appeared in my hand at some unknown moment, printed with these bizarre rules, and fell into deep thought.

Five minutes ago, I was still sitting in a theater seat, quietly waiting for the post-credits scene of the movie Alice in Wonderland.

I had seen this animation when I was a child. While shopping at the mall, I had unexpectedly won a free movie ticket, so I stopped by to revisit the classic.

After the film ended, I intended to leave directly like most of the audience, but the theater staff blocked the exit and suggested we stay to watch the surprise post-credits scene before leaving.

Was my memory failing me? In my impression, there were no post-credits scenes at the end of this film.

It wasn’t until the credits finished rolling that the big screen suddenly went blank, and all the lights in the theater extinguished simultaneously.

The next second, a blood-covered, red-eyed rabbit suddenly appeared on the screen.

Accompanied by the screams of the audience, a terrifying giant rabbit crawled out from the two-dimensional screen, opened its bloody maw, and swallowed everyone whole.

When I opened my eyes again, I had arrived in this strange world along with the other audience members.

A mysterious forest and a White Rabbit in formal wear looked almost identical to the scenes from the film.

It had been exactly one week since the last time I entered a bizarre and absurd fairy tale world.

I had thought it was just a premonitory dream.

But the card in my hand with the eerie rules seemed to tell me that this was likely only the beginning.

Standing in the center of the crowd, Mr. White Rabbit glanced at the pocket watch on his chest, cleared his throat, and said:

“Everyone, welcome to the first stage of Alice’s Nightmare Trial: Broken Pocket Watch.”

As soon as the White Rabbit finished speaking, an identical pocket watch suddenly appeared in everyone’s hands.

“Adjust the time to the correct position and press the button on top of the pocket watch to submit your answer.”

I leaned in and saw the time on the pocket watch on his chest.

It displayed a fixed moment that never advanced.

20:27.

I lowered my head and re-examined the rules.

The only useful information was Rule 6: Mr. White Rabbit’s pocket watch is faster than the actual time.

But how could I know exactly how much faster it was?

There are thirteen ranks in a deck of cards, but I had only received four scattered cards.

The other half of the clues for this puzzle should be on the other cards I hadn’t received.

This was a game that required cooperation.

Just as I was planning to look for teammates among the people around me, the man standing in front of me suddenly exploded into a blur of flesh and blood.

Droplets of blood splashed onto my card.

At the same time, explosions began to occur one after another throughout the crowd.

The White Rabbit held a paint bucket, collecting plasma while saying, “A reminder to everyone: once an answer is submitted, it cannot be changed. Please cherish your only chance.”